STEM education faces two related challenges. First, our education system is not producing enough computational professionals to fill demand. Second, women and minorities remain significantly underrepresented. We are conducting a Design-Based Implementation Research project to study a model in which computational literacy curricula are embedded throughout required biology, chemistry, physics, and mathematics coursework. This would ensure that every high school student is exposed to computational literacy activities in a context that demonstrates its relevance to real world career paths. We are interested how such curriculum affects student and teachers’ attitudes, identity, and learning. We are also working to understand individual and institutional factors that affect the success of this model in resource-constrained public schools.
- (2015). Defining Computational Thinking for Mathematics and Science Classrooms. Journal of Science Education and Technology (1-21)
- (2014). Fostering computational literacy in science classrooms. Communications of the ACM, 57(8) (17-21)
- (2015). Bringing Expert Computational Practices into High School Science Classrooms. NARST Annual International Conference (NARST 2015)
- (2014). Defining Computational Thinking for Science, Technology, Engineering, and Math. Poster presented at the annual meeting of the American Education Research Association (AERA'14).
- (2014). Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms. Proceedings of INTETAIN 2014, Chicago IL.
- (1999). Thinking in Levels: A Dynamic Systems Approach to Making Sense of the World Journal of Science Education and Technology, Vol. 8, No. 1 (3-19)
Other Useful CT Publications
- (2006). Computational Thinking. Communications of the ACM, Vol. 49, No. 3 (33-35).
- (2008). Education: Paving the way for computational thinking. Communications of the ACM, Vol. 51, Issue 8 (25-27).
- (2008). Computational thinking and thinking about computing. Philosophical Transactions of the Royal Society A, 366 (3717-3725).
- (1993). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books